Tuesday, March 28, 2017

Discussion: Digital Storytelling

In Film as Identify Exploration: A Multimodal Analysis of Youth-Produced Films, Halverson writes,
"Storytelling by everday people is no longer just about composing texts and oral narratives, but rather the expression of ideas through multiple media including print and digital text, still and moving images, music, animation, and games"(p.2353).  In our Kindergarten classroom, we use a daily Writing Workshop format in which whole group mini-lessons are followed by stages of the writing process completed by individual children at their own pace.  Here is a look at the writing workshop board in our classroom that I had shared as part of  a #gafe4littles Twitter chat several months ago.


Although I had considered the benefits of integrating digital storytelling into Writing Workshop from an academic perspective, the article presents the idea of digital storytelling as it supports construction of self-representation for a public audience, in turn, supporting the writer in understanding the self and his or her experiences within the world.  The article focuses on adolescent development of sense of self through digital storytelling.  Since I work with young children, I decided to consider the ways in which this idea may apply to our work in the classroom as well.  I created the chart below to organize some thoughts on the ways in which the creation process for digital storytelling communicates ideas that help the young child develop a sense of self.


In order to look closer at the ways in which digital storytelling can help children develop a sense of self, I decided to look carefully at some samples from children's completed digital books.  We have recently been using Book Creator to publish stories on the iPad which allows children to: create a digital book that can be added to our iBooks collection on the iPad, publish into Seesaw portfolios in video format for viewing with families, and publish as a pdf which is printed and placed in our classroom library.

Examples of the ways in which story choice helps children to connect and define personal experience and interest:


                                                

                                               Exploration on topic of interest helps child to expand 
                                               understanding of the world around them and identify
                                                           their place within the larger context.


Exploration of family traditions and culture
helps children to process the stories that help to define their 
experience.


Exploration of self within the context of peers.  
Stories allow children to imagine experiences and 
develop sense of social conventions and communication.



Examples of ways in which tools children use reflect their communication of ideas.

Illustrations in this book were created using the Felt Board app.  
The child used open ended pieces to create the scene which communicated her idea. 
 The ability to see ways in which open-ended tools can be used to create specific
 images increases the child's understanding of herself as a creative human being.




Creating an illustration that matched the child's idea required him 
to research a photo and then use the drawing tool to add detail 
that was unique to his text. This child developed a sense of 
collaboration as he recognized that this photo had been shared,
 but could be used as a way of expressing a different idea.




This child chose Draw and Tell app to communicate her ideas as she felt strongly that she needed complete freedom to add the detail necessary to convey her thoughts.  Her carefully detailed drawings show her commitment to capturing her developing definition of friendship within her narrative text.

Reflection:

Interestingly, Writing Workshop is part of our everyday literacy block, however, digital storytelling has allowed for it to become a natural extension of the children's play during choice time.  On a daily basis, children can be found playing and creating stories in the block center, art center, or housekeeping area.  At this point in the year, the writing center is often the most popular choice in our classroom because children have become extremely motivated by creation of their own stories.  This is the first year I have incorporated a larger amount of digital storytelling into our classroom experiences.  The impact has been that children now see themselves as creators without limits to a certain area of the classroom.  They do not need to be in the writing center to create and share their stories.  

It was difficult to find a video version of a story that I could share publicly because most of the children's work features themselves and their friends!  This story was created by two 5 year olds back in October when I first introduced the idea of documenting their stories using the iPad.  They were excited to write a "chapter book" that shared the adventures of the animals in the block center.  It is interesting to note the ways in which they are processing the ideas of protection, safety, community, problem and solution within their play.





This exercise was important for me as I continue to develop my understanding of the ways in which digital media creation impacts the development of young children.  Considering the social and emotional impact of work with technology has been a focus for my work over the course of the last couple of years.  This assignment helped to bring my understanding to a new level as academics, technology and development of sense of self interplay within the experience of digital story creation through Writing Workshop.

Sources:
Halverson, E. R. (2010). Film as identity exploration: A multimodal analysis of youth-produced films. Teachers College Record 112(9), 2352-2378.

Tuesday, March 21, 2017

Blog # 7 Copyright

Of all of the aspects of this course that have taken me out of my comfort zone, this was perhaps the most frightening exploration from the perspective of teacher and student.
I watched all of the videos and explored all of the text-based resources provided in Five-Minute Film Festival: Copyright and Fair Use for Educators.  I found that each source both answered questions,and raised many more. 

I found myself wondering how anyone could possibly engage in any 21st century learning experiences as a teacher or student without having explored this topic well in advance?  The fact is that we live in a transitional time in education.  Many teachers are afraid of technology, and this aspect of things certainly complicates that further.  If we expect teachers to take risks and try new things, there must be a huge level of support and understanding coming from school districts, teacher training programs, and available professional development.  In Education World’s Five Part Series on Copyright, section 5 presents District Liability and Teaching Responsibility.  This section highlights the ways in which the district is responsible for copyright infringement within the district for individual teachers.  It also presents the need to train and protect teachers in this area.  I wonder how many administrators are even aware of this responsibility?


At the beginning of each year, teachers in our district are required to use Safe Schools online training courses to cover mandated topics by the state and district.  This year, training included “Keeping Your Computer and Our Network Safe, Avoiding Malware.”  As digital media becomes more commonly used in the classroom, I suspect there will be the need for a copyright installment as part of this training.  The challenge from a realistic perspective, is that if we already have teachers who are scared to take a risk, does this deter educators rather than encourage them?
Where I did find more comfort was in the video section when I viewed the Get Creative video by Creative Commons.  It seems that this approach has narrowed down the leg work for teachers a bit by providing resources that have already been identified for various uses in the classroom.  Whereas many of the resources provided me with unanswered questions and a more fear-based mindset, this video presented the possibilities of working within a more collaborative and creative mindset.  This got me thinking about how we can begin to translate this mindset to our students from the very beginning.

After watching the Fair Use lesson on the Teaching Channel, I decided to consider ways in which I could address the idea of copyright with young children.  This week I decided to test it out in my classroom.  The lesson I planned included the following Kindergarten standards:

LA.K.RI.K.5 - [Progress Indicator] - Identify the front cover, back cover, and title page of a book.
LA.K.RI.K.6 - [Progress Indicator] - Name the author and illustrator of a text and define the role of each in presenting the ideas or information in a text.
LA.K.W.K.6 - [Progress Indicator] - With guidance and support from adults, explore a variety of digital tools to produce and publish writing, including in collaboration with peers.

Lesson Overview:

During the first part of this lesson, I handed out little books to each child, and together we explored the parts of the book: front, back, title page.  Within the title page, we looked for the author and illustrator name and described the job of each person, looking for evidence in the text to show that they had done their job.  We then looked for the “little c in a circle that shows us when the book was born”.  Children discussed whether their book was old or new, and compared it to their own age.   After collecting the little books, I explained that the little c we saw in the book has another job as well.  That little c protects the book from other people taking the book and claiming it as their own.  It tells us that the words and pictures belong to someone, and we can use it to inspire our work, but we can’t take their work from them. 

Then I introduced another symbol that they might see if they are looking online.  We called this the double c.  The double c means that the creator is really proud of the work, but is willing to share it with other people who might like to use it as part of their own work.  Double c is willing to share, whereas little c wants to keep the creative part of his work to himself.  We looked at some images on the smart board that showed the double c in the circle and discussed the ways in which we could use them creatively in our classroom work.

I then introduced this activity to children:

As part of our writing workshop process, the children each create digital published versions of their story.  We have always added a copyright to celebrate the book’s birthday, but now children will have a choice.  He or she may decide  to give your book one little c or two.  The child’s decision decision will determine how other children in our class may use the book.  One c means the child wants to keep your work all to himself and other children may read it, but may not use any part of it for their own story.  Double c means the child is happy to share so that others can use parts of the book to create something new.

Once the children have their digital version created, we always print out a copy of the story as well.  Our child-created library holds the most popular books in our classroom.  I met with children to talk to them about how they would like to copyright their story by having them choose a label to place on the back of the book in our classroom child-created library. 

Here you can see an overview of the lesson on copyright:

                                                        Please excuse the somewhat choppy video footage.
                                                        Capturing a quick video with 5 and 6 year olds
                                                        is not always an easy task!


Lesson Reflection:
After completing this lesson, I thought about the ways in which we have a responsibility to consider the needs of all of our learners given the digital world in which they live.  By allowing young children to consider the idea of copyright, we help to heighten their awareness as they explore and create with digital tools.  We also help them to become responsible digital citizens as they interact with the world around them.  This lesson was a simple and practical way to incorporate the unique needs of 21st century learners into daily classroom experience.


(VideoAmy), A. E. (2015, December 02). Five-Minute Film Festival: Copyright and Fair Use for Educators. Retrieved March 19, 2017, from https://www.edutopia.org/blog/film-festival-copyright-fair-use

[Creative Commons]. (2009, August 17). Get Creative. [Video File]. Retrieved from https://www.youtube.com/watch?v=BlhJUJ9DC4A&list=PLvzOwE5lWqhTbOCIFp_OxsN6nC-l20kMT&index=9.

Starr, L. (2010, May 25). The Educator's Guide to Copyright and Fair Use. Retrieved March 19, 2017, from http://www.educationworld.com/a_curr/curr280.shtml



Tuesday, March 7, 2017